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D:KELB.40" [}@ A" @ 8 A`@5@@8$)@e Ap) A` \}v@ A"AU@@@E:RAAdAAvAR@!) ]}@!(@>:,"@2 A0 A"F:A2,"@" A F:AD," ^}'$@w$ B6-F:A,W"A6%(@>:AU,W(@# Ӡ _}ΠҠΠՠAdAU"++F:Ad,"AU*F:AD,A,$@@$@6"  `}BA"$@ F:A2,@A J$ D:SHOWDOC.BAS@@$@6"  W K E L B "A DISTINCT GAME OF STRATEGY" by RASSILON (c) 19b}88This documentation may not be copied,photocopied, reproduced, translated, ortelecommunicated in any form, in wholeor c}in part, without the prior writtenconsent of Rassilon Software, RD #1Indian Hill Road, Shrub Oak, NY 10588-9728, (914) 528d}-1743.The accompanying software programs maynot be duplicated, in whole or in part,for any purpose. The machine codedpre}ogramming may not be translated ortelecommunicated in any form, in wholeor in part, without prior writtenconsent of Rassilf}on Software. Nocopies of the computer diskettes, orthe software programs containedthereon, may be sold or given to anypeg}rson or other entity.Notwithstanding the copyrights above,the computer diskette may be duplicatedfor the sole use of the h}originalpurchaser.INTRODUCTIONKELB is a unique game from the deviousmind of Rassilon. The object is todeploy your foi}rces and then maneuverthose forces attempting to outflankyour opponents men, thereby removingthem from the game. Play canj} occur onthree sizes of square boards, 5x5, 7x7or 9x9. Play continues until you havetwice as many men as your opponent. k}When you outnumber your opponent by a 2to 1 factor, you win the game. Thegame can be played by one or twoplayers, with onl}e or two joysticks. Ifyou play the one player version, thecomputer will play the blue pieces andyou will play the red piem}ces.GENERAL RULESThe game has two phases of play. TheDEPLOY PHASE and the MANEUVER PHASE.During the deploy phase, non} outflankingcan occur or pieces removed from theboard.Deployment occurs in pairs, with eachplayer alternating turns deplo}oying twopieces.The center position may not be occupieduntil all pieces have been deployed.Once all pieces have been dep}ployed, themaneuver phase begins.Red always plays first. If you havechosen the one player version, you willplay first wq}ith the red pieces and thecomputer will play the blue pieces.A piece can move in any of the eightpossible directions to ar}n empty space.But, it can only move one space at atime.Pieces are removed when outflanked bythe opponent.A piece is nos}t removed when moved inbetween two enemy pieces.Completely enclosing your opponent sothat he cannot move any of his piecet}sis considered a forced win.The computer will not allow an illegalmove.CONSOLE COMMANDSPressing START will restart tu}he gamefrom the introduction screen.Pressing SELECT will save the currentgame situation and all game parameters.This incv}ludes the current position ofall pieces, score, the number ofplayers, the number of sticks anddifficulty level. You can ow}nly save agame during the MANUEVER PHASE. Only one game per size board can be saved.Pressing OPTION will reload the game x}assaved above. The size of the boardselected determines the file that willbe loaded.These commands are available only wy}henit is the human's turn and you are notholding a piece. (See game controlinstructions for details.)GAME CONTROLThez} minimum equipment needed to run theprogram is: any Atari 800/800XL/130XEcomputer with at least 64K RAM, onedisk drive and{} at least one joystick. Once the game is loaded, you will be atthe introduction screen. Here you canchoose the game vari|}ation that you wishto play.Pressing the OPTION console buttonmoves you through the different playerand stick options. T}}he options differby the number of players and the numberof joysticks. You can have two playerswith one stick or two playe~}rs with twosticks. The one player version allowsyou to play the computer.Pressing the SELECT console buttonchanges the }size of the board.When you are ready to play the game,press the START console button.The red pieces are controlled by pl}ayerone with the stick in port #1. If asecond stick is used, then the secondplayer controls the blue pieces withthe stic}k in port #2. The border ofthe board will change to the color ofthe player whose turn it is to move.To choose a piece to} move, simply movethe gold cursor over the desired pieceand press the fire button. Foursquares, the color of the playerm}oving, will be displayed at thislocation indicating that a piece isbeing held. Move the cursor to theblank space you wish} to move into andpress the fire button. This will erasethe four squares and place your piecein the new location. If you }what tochange your mind and select anotherpiece to move, then place the cursorover the four squares and press thefire but}ton. This will cancel yourmove. Now select another piece asabove.If your move results in one or more ofyour opponents }pieces being outflanked,then they will be removed from theboard and the number of piecesremaining will be updated. The nu}mberof red pieces remaining in play isshown on the top left side of theboard. The number of blue pieces areshown on the }top right side.When a player outnumbers their opponentby at least 2 to 1, the game is over. For example, if red has 15 pi}eces andblue has 7 pieces, then red has won thegame. The screen will turn to thecolor of the winning player. To playano}ther game, press START. You will bereturned to the introduction screen tobegin another game.OUTFLANKINGIf you outflan}k your opponent, thenthat piece will be removed from play.A piece is outflanked if your moveplaces a piece on either side }of theopposing piece. Outflanking can onlyoccur on the horizontal and verticalsides of the piece. In the followingexamp}les, "R" is a red piece and "B" isa blue piece. Red has just completedhis turn moving one of the red pieceshown in the ex}ample to it's presentposition. In each case, the blue pieceis considered outflanked and is removedfrom play.EXAMPLES:} R B RBR R Remember, this must result from themovement of the attacking piece. }Forexample, if we had the followingsituation, and blue's turn to move: RR R B Rand blue moved so that:} RR RB Rresulted. This blue piece is notremoved from play. Now, red moves withthe following resulting }positions: R RBR RThis will remove the blue piece fromplay, and the following positioningwill result:} R R R RRassilon's CommentsThe game is at it's best when playedhead-to-head by two players. I have}added the one player version for youlone players who like to stay up allalone and play, play, play. But, youwill soon fi}nd out that the computerversion does not check all possiblecombinations.The computer will not miss one of yourmistakes. } The computer will alwaysplay for the most pieces to be removed,often sacrificing position. Settingthe difficulty to HARD} will allowingthe computer a little more depth ofanalysis, during both the deploy andmaneuver phases. It will also play a}lot tougher on the defense and he willbe very tough to enclose for a forcedwin. The computer never plays for theforced w}in. He will always play tooutflank you. (Rassilon considers theforced win a hollow victory!) So playcarefully, watch ou}t for traps.Aspects of a winning strategy are:Maintain area control. He who controlsthe most territory, will most likely}win the game! Once you get a materialadvantage, trade as often as you can. If you are behind, avoid trading piecefor pie}ce. Hollow, closed formations,using the edges of the board are themost efficient. The corners are not asimportant as you} may first think.Those of you with military experiencewill soon see the direct application ofyour training when maneuveri}ng yourpieces (forces) on the board.I hope you enjoy my small diversionsfrom reality. If you happen to be inCIS, then d}rop me a line at PPN70057,674 and let me know your opinionof the program.from reality. If you happen to be inCIS, then dL T A U Z "A GAME OF POSITIONING " by RASSILON (c) 1988}This documentation may not be copied,photocopied, reproduced, translated, ortelecommunicated in any form, in wholeor in} part, without the prior writtenconsent of Rassilon Software, RD #1Indian Hill Road, Shrub Oak, NY 10588-9728, (914) 528-1}743.The accompanying software programs maynot be duplicated, in whole or in part,for any purpose. The machine codedprog}ramming may not be translated ortelecommunicated in any form, in wholeor in part, without prior writtenconsent of Rassilon} Software. Nocopies of the computer diskettes, orthe software programs containedthereon, may be sold or given to anypers}on or other entity.Notwithstanding the copyrights above,the computer diskette may be duplicatedfor the sole use of the or}iginalpurchaser.INTRODUCTIONTAUZ is a unique game from the deviousmind of Rassilon. The object is tooutflank your o}pponents men, therebyremoving them from the game, until youhave twice as many men as youropponent. When you outnumber you}ropponent by a 2 to 1 factor, you winthe game. The game can be played byone or two players, with one or twojoysticks. I}f you play the one playerversion, the computer will play theblue pieces and you will play the redpieces.GENERAL RULES}Red always plays first. If you havechosen the one player version, you willplay first with the red pieces and thecomputer} will play the blue pieces.A piece can move in any of the eightpossible directions to an empty space.But, it can only mov}e one space at atime.Jumping can only occur over youropponents piece, never over your own.Pieces are removed when outfl}anked bythe opponent, not by jumping.A piece is not removed when moved inbetween two enemy pieces.The computer will not} allow an illegalmove.CONSOLE COMMANDSPressing START will restart the gamefrom the introduction screen.Pressing SEL}ECT will save the currentgame situation. This includes thecurrent position of all pieces, score,the number of players and} the number ofsticks.Pressing OPTION will reload the game assaved above. Remember, this restoresthe number of players a}nd sticks.These commands are available only whenit is the human's turn and you are notholding a piece. (See game control}instructions for details.)GAME CONTROLThe minimum equipment needed to run theprogram is: any Atari 800/800XL/130XEco}mputer with at least 32K RAM, onedisk drive and at least one joystick.Once the game is loaded, you will be atthe introduct}ion screen. Here you canchoose the game variation that you wishby pressing the OPTION console button.When you are ready t}o play the game,press the START console button. Theoptions differ by the number of playersand the number of joysticks. Y}ou canhave two players with one stick or twoplayers with two sticks. The oneplayer version allows you to play thecompute}r.The red pieces are controlled by playerone with the stick in port #1. If asecond stick is used, then the secondplayer} controls the blue pieces withthe stick in port #2. The border ofthe board will change to the color ofthe player whose tu}rn it is to move.To choose a piece to move, simply movethe white cursor over the desired pieceand press the fire button. } A goldpiece will be displayed at thislocation, indicating that a piece isbeing held. The cursor will alsochange tint to} the color of the playerselecting. Move the cursor to theblank space you wish to move into andpress the fire button. Thi}s will erasethe gold piece and place your piece inthe new location. If you what tochange your mind and select anotherpie}ce to move, then place the cursorover the gold piece and press the firebutton. This will cancel your move. Now select ano}ther piece as above.If your move results in one or more ofyour opponents pieces being outflanked,then they will be remove}d from theboard and the number of piecesremaining (shown on your side of theboard in your color) will be updated. The num}ber of red pieces remaining inplay is shown on the left side of theboard. The number of blue pieces areshown on the right} side.When a player outnumbers their opponentby at least 2 to 1, the game is over. For example, if red has 15 pieces and}blue has 7 pieces, then red has won thegame. The screen will turn to thecolor of the winning player. To playanother game}, press START. You will bereturned to the introduction screen tobegin another game.OUTFLANKINGIf you outflank your o}pponent, thenthat piece will be removed from play. A piece is outflanked if your moveplaces a piece on either side of the}opposing piece. This holds for thediagonals as well as the horizontal andvertical sides of the piece. In thefollowing ex}amples, "R" is a red pieceand "B" is a blue piece. Red has justcompleted his turn moving one of thered piece shown in the} example to it'spresent position. In each case, theblue piece is considered outflanked andis removed from play.EXAMPLES}: R R R B RBR B B R R RRemember, this must re}sult from themovement of the attacking piece. Forexample, if we had the followingsituation, and blue's turn to move: } RR B R Rand blue moved so that: RR B R Rresulted. This blue piece is notremoved fr}om play. Now, red moves withthe following resulting positions: RR B RRThis will remove the blue piec}e fromplay, and the following positioningwill result: RR RRRassilon's CommentsThe game is at i}t's best when playedhead-to-head by two players. I haveadded the one player version for youlone players who like to stay }up allalone and play, play, play. But, youwill soon find out that the computerversion does not check all possiblecombina}tions. For the hard player, youwill soon find that you can beat thecomputer most of the time. I can beatit 3 out of 3, w}ith careful play.The computer will not miss one of yourmistakes. The computer will continueto press forward at all times}, and willonly retreat when the threat of losinga piece on the next move exists or whenno useful forward move exists. It }willtrade you piece for piece, even if itis losing. So play carefully, watchout for traps.Aspects of a winning strategy} are: goodspacing of men, don't bunch up andlimit the maneuverability of your men; maintain control of as much of theboar}d as you can; exploit anypenetration of the enemy mass as soonas possible, but don't move in toofast, or you will find yo}urself cut toribbons with no way to retreat;separating your men into two distinctmaneuver forces has definiteadvantages.}Those of you with military experiencewill soon see the direct application ofyour training when maneuvering yourpieces (fo}rces) on the board.In retreating, remember that you canuse the enemy pieces to jump, whichcovers twice as much ground as }astandard move. The computer will neverjump while retreating, in fact thecomputer rarely jumps at all, (hint,hint). But} when it does, you will losea piece.I hope you enjoy my small diversionsfrom reality. If you happen to be inCIS, then d}rop me a line at PPN70057,674 and let me know your opinionof the program.rom reality. If you happen to be inCIS, then dMB%DOS SYSB*)DUP SYSBSAUTORUN SYSB USHOWDOC BASB@aKELB 40 B<TAUZ 40